What dice should I be rolling when making a panic check?
The Stars Will Not Break Me
CONTENT WARNING: THIS PRODUCT CONTAINS MENTIONS OF SELF HARM, DRUG ABUSE, ABUSE FROM MEDICAL AND PSYCHIATRIC PERSONNEL AND SUICIDE
Kid, leave sarge alone will ya? She needs her space. Out there, the stars aren't the only ones burning out.
It's hard out there, in the great nowhere. "No one will hear you scream" stops being a throwaway gag once you're out in the void and the closest thing to your ship is several lifetimes away.
Time in space takes a toll on you, and sometimes, you're going to travel places meant for no one to see, things will get violent, people will die, and that will slowly make your life harder.
Trauma is no joke.
Trauma and mental illness are things I, the author, as a person, have to deal with, every day.
One day, it might even get me.
But that day hasn't come yet, and it's why I play games where I can vicariously experience other people dealing with the same shit that I do, and triumphing anyway.
Today, I bring you a modification of the rules for panic effects in Mothership that put the emphasis on player choice: instead of losing control, your character will find ways to cope.
These ways to cope might not be healthy, but they help stay somewhat sane. They will make it easier to not run away screaming, but at a cost. Perhaps you'll punish your body, perhaps you'll start retreating behind a wall of silence, perhaps you'll grow hateful and abusive, but at least, you'll be functional. Sometimes.
These mechanics put your character in complete control of how they deal with the trauma they get saddled with: your character will never go berserk unless you make them. The idea is to make rules that encourage roleplaying trauma without forcing you to, because I find that it makes it harder to feel something when a game just tells you to feel it.
This add on also comes with fun additionnal drugs, including some specifically made for androids, and an adventure location for cheap stress relief at a terrible cost.
This product is based on the Mothership Sci-Fi Horror Role Playing Game, published by Tuesday Knight Games. This product is published under license. Mothership RPG is a trademark of Tuesday Knight Games. All rights reserved. For additional information, visit www.tuesdayknightgames.com or contact firstname.lastname@example.org.
In order to download this mod you must purchase it at or above the minimum price of $2.50 USD. You will get access to the following files:
ukefromtheyukon is a swell bean community copies program
Support this mod at or above a special price point to receive something exclusive.
It's bean a while and a user by the name of ukefromtheyukon asked me for a community copy and i was like yknow what sure let's add 10 new community copies, why not. and then i was like yknow what, this is a 0ed era module, it might just be obsolete, let's just make it 100, eff it.
- Singles and ready to MinglesMar 27, 2021
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2d10 as per the PSG. I am not aware of the new rules, however, and do not plan on updating this splat anytime soon, I've kinda moved on from mothership to pastures new.
I bought a physical copy from TKG. If I buy a download, would you put up a community copy?
heck it's been a while i'll put up 10 of em', why not
Love to see mechanics like this added to games! I homebrewed a similar rule set for Scum and Villainy some years ago when I was dealing with intense PTSD and the existing stress/trauma rules were too much for me. Keep up the good work!
that means a lot, being seen by someone with similar experiences <3
if you like this and got the bundle for trans rights, check out my main game, fears & fathoms, it's in the same philosophical vein <3